ಮಾಡ್ಯೂಲ್:WDL
This module is rated as beta, and is ready for widespread use. It is still new and should be used with some caution to ensure the results are as expected. |
Usage
ಬದಲಾಯಿಸಿThis module implements the {{WDL}}
and {{WDLtot}}
templates. Please see the template pages for usage instructions.
Tracking/maintenance category
ಬದಲಾಯಿಸಿ- ವರ್ಗ:WDL error (೦)
require('Module:No globals')
local getArgs = require('Module:Arguments').getArgs
local roundAndPad = require('Module:Decimals')._main
local p = {}
local function total(frame, played, won, drawn, lost, category)
if played == '-' or played == '—' then
return '—'
elseif not played then
if not won and not drawn and not lost then
return ''
end
return frame:expandTemplate{title = 'Number table sorting', args = { (won or 0) + (drawn or 0) + (lost or 0) }}
elseif tonumber(played) ~= (won or 0) + (drawn or 0) + (lost or 0) then
return '<span class="error" style="font-size:100%"><abbr title="GP not equal to W + D + L">error</abbr>' .. (category or '') .. '</span>'
else
return frame:expandTemplate{title = 'Number table sorting', args = { played }}
end
end
local function displayWinPercent(frame, winPercent, decimals)
local retval = ''
if winPercent < 10 then
retval = '<span style="visibility:hidden;color:transparent;">0</span>'
end
retval = retval .. frame:expandTemplate{title = 'Number table sorting', args = { roundAndPad(winPercent, decimals or 2) }}
if winPercent >= 100 then -- XXX: Should >= be ==? This should never be over 100, but that's what the original template had
return retval .. '<span style="visibility:hidden;color:transparent;">0</span>'
else
return retval
end
end
local function pct(frame, played, won, drawn, lost, decimals)
if played == '-' or played == '—' then
return '—'
elseif not played then
if not won and not drawn and not lost then
return ''
elseif (won or 0) + (drawn or 0) + (lost or 0) <= 0 then
return '<span style="display:none">!</span>—'
end
return displayWinPercent(frame, 100 * (won or 1) / ((won or 1) + (drawn or 0) + (lost or 0)), decimals) -- XXX: Why is 1 used in the numerator instead of 0 if won isn't set? It's not like that in the case where played is set. It makes sense in the denominator to avoid a divide by zero
elseif tonumber(played) <= 0 then
return '<span style="display:none">!</span>—'
else
return displayWinPercent(frame, 100 * (won or 0) / played, decimals)
end
end
function p.main(frame)
local args = getArgs(frame)
local tableprefix = string.format('| style="%stext-align:%s" |', args.total and 'font-weight:bold;background:#efefef;' or '', args.align or 'center')
local retval = tableprefix .. total(frame, args[1], args[2], args[3], args[4], args.demospace and '' or '[[ವರ್ಗ:WDL error]]') .. '\n'
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args[2] }} .. '\n'
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args[3] }} .. '\n'
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args[4] }} .. '\n'
if args['for'] then
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args['for'] }} .. '\n'
end
if args.against then
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args.against }} .. '\n'
end
if args.diff == 'yes' then
if tonumber(args['for']) and tonumber(args.against) then
retval = retval .. tableprefix .. string.format('%s%d\n', tonumber(args['for']) < tonumber(args.against) and '−' or '+', math.abs(args['for'] - args.against))
else
retval = retval .. tableprefix .. '<span style="display:none">!</span>—\n'
end
end
return retval .. tableprefix .. pct(frame, args[1], args[2], args[3], args[4], args.decimals)
end
return p